The magic of Lithos, this magic involves the manipulation of the earth and control of death. The focus of a Necromantic spell is a small pouch filled with the required reagents for a spell. The caster then imbues the bag with magic and a magical token appears, ready to be used any time.
Blood Purpose: Movement/Animation Notes: The essnce of life, reft from the body, serves as a reminder of mortality. Bone Purpose: Summoning/Communication Notes: The source of blood is also, strangely enough, the source of the will, and remembers the life it once embraced. Wood Purpose: Preservation/Binding Notes: Almost ageless, a time-aided tree can be stronger than the hardest rock. Dirt Purpose: Protection Notes: The plant grows from the womb of the land, its roots deeply embedded in the safty of soil. Executioner's Hood Purpose: Death Notes: The fungus is black in hue, dark in purpose and shaped like the head-covering of it's namesake. Blackmoor Purpose: Power Notes: This is an odd mixture of the element of Earth and the mysterious Blackrock.
Open Ground (Des Por Ylem) Reagents: Blood, Blackmoor Mana: 3 When cast near a tombstone, this spell, under the guidence of a Necromancer, shapes the ground and stone. Most often, however, it is merely used to create a grave or open a weakened wall of rock. Death Speak (Kal Wis Corp) Reagents: Blood, Bone Duration: One Conversaton Mana: 1 This spell briefly returns a semblance of life to a deceased body and allows the Necromancer to converse with the spirit of the once living. However, if the being has not undergone certain preparations before death, this spell is quite a painful experience, usually rendering the subject incoherent.
Mask of Death (Quas Corp) Reagents: Wood, Executioner's Hood Duration: About 60 seconds Mana: 1 By this spell, the Necromancer may assume a state of near-death that will appear as actual death. The Necromancer is completely cognizant, and the spell will wear off after a short duration. Rock Flesh (Rel Sanct Ylem) Reagents: Wood, Dirt Duration: About 1 1/2 minutes Mana: 2 With this spell, the Necromancer gains an innate resistance to damage by transforming the very flesh into a substance as strong as stone. Summon Dead (Kal Corp Xen) Reagents: Blood, Bone, Wood Mana: 2 This spell summons from the Earth a number of dead warriors to server the Necromancer as guardians. They are mindless, attacking anyone not endowed with the power of Necromancy. Though it is possible to summon armies of the walking dead, rarely has more than one been seen to appear. Grant Peace (In Vas Corp) Reagents: Executioner's Hood, Blackmoor Mana: 5 This potent spell calls upon the bailwick of the Necromancer, that being death. The recipient, if the undead of Earth, instantly reverts to the lifeless corpse it was before becoming animated. If cast upon the fully living, the life force of the recipient is momently severed from the body, often resulting in death, but in some instances, causing only temporary confusion. Withstand Death (Vas An Corp) Reagents: Wood, Dirt, Blackmoor Mana: 4 By means of this preparation spell, the Necromancer returns from death once (the book and game say this can only be cast once. Anyone been able to cast it more? email me), with all ailments removed and in full health. Create Golem (In Ort Ylem Xen) Reagents: Blood, Bone, Wood, Dirt, Blackmoor Mana: 3 This spell calls up a creature made of Earth, generally in the shape of a man, to perform the bidding of the caster. It follows a few terse commands, usually understanding statements to retrieve or open things. Call Quake (Kal Vas Ylem Por) Reagents: Bone, Wood, Dirt, Blackmoor (The original manual (The Chronicle of Pagan) has the reagents listed wrong. These are the correct ones) Mana: 5 This spell causes the very Earth to rise up and heave, confusing and injuring your enemies. The last gift of Lothian.
The magic of Stratos, this magic involes healing and the manipulation of the Air to aid the Theurgist. Casting involves the use of a magically charged Focus, and special words of power.
Aerial Servet (Kal Ort Xen) Mana: 5 This spell calls a whirling being of Air, which will accept the Thuergist's commands to manipulate or move any object. An unusual ability of this creature is that it is able to move an object through solid obstacles, such as walls and closed doors.
Air Walk (Vas Hur Por) Duration: Different every time. longest is 60 seconds Mana: 15 By means of this spell, the Theurgists is able to jump great distances with the aid of the surrounding air. It is said that the first casting of this spell requires no Focus, and is accomplished with the direct aid of Stratos herself.
Divination (In Wis) Mana: 3 This spell gives the Theurgist his current location, time of day, day of the week, current month, and tells him how long he has been on Pagan.
Fade From Sight (Quas An Lor) Duration: 2-3 minutes. The higher your intelligence, the longer it lasts. Mana: 5 As the name of this spell implies, in renders the Theurgist completely invisible from the sight of nearly all mortal beings.
Healing Touch (In Mani) Mana: 5 This spell heals minor wounds (8-16 points).
Hear Truth (An Quas Lor) Duration: about 3 minutes Mana: 3 This spell reveals the truth to any lie spoken knowingly to the Theurgist, as if the Air, itself, were unraveling the thread of the message.
Intervention (In Sanct An Jux) Duration: 2-3 minutes. The higher your intelligence, the longer it lasts. Mana: 15 One of the most powerful of the Theurgists' spells is the ability to call into existance a wall of Air that blocks all damaging forces. While this spell can make the mightiest sword blow feel like a tap, it will not prevent death from immersion in lava or drowning in Water.
Restoration (Vas In Mani) Mana: 15 This powerful spell restores a living being to full health, eliminating wounds and curing disease.
Reveal (Ort Lor) Mana: 5 This spell releases a wave of energy that dispels all forms of invisibility around the Theurgist, including any that are currently affecting the Theurgist.
A magic that borrows little bits from other schools, Thaumaturgy is not widely studied on Pagan. The main focus of this magic is the spell book, which contains information on the spell and what reagents are required for it. To cast the spell, the book, along with the reagents, are placed in a pouch. The book is then read again to cast the spell. While Thaumaturgy borrows many reagents from the other schools of magic, it does have it's own unique ingredients.
Eye of Newt Purpose: Sight/Knowledge Notes: This aids the mage in focusing the inner eye within the mind. Bat Wing Purpose: Life/Creatures Notes: The flesh, bone, and blood found in this structure serevr as an execellent lodestone to the essence of life. Serpent Scale Purpose: Destruction/Separation Notes: The poison in the mouth of this beast seeps into the flesh and corrupts the scales, giving them the magical ability to act as a destructor of bonds. Dragon Blood Purpose: Great Power Notes: So powerful is this creature that the blood burns as if aflame. Prescise measurements of this are wise, for too much and the magic will go dangerously awry.
This is the spell book of the Thaumaturge. Confusion Blast (In Quas Wis) Reagents: Eye of Newt, Bat Wing, Serpent Scale, Obsidion, Brimstone Duration: Until an outside force resumes combat. Mana: 3 Cost: 50 obdidion coins This causes a release of etheric energies, inflicting no real physical damage, but causing all combatants near the Thaumaturge to forget completely the present combat. Meteor Shower (Kal Des Flam Ylem) Reagents: Ash, Dirt, Serpent Scale, Brimstone, Blackmoor Mana: 3 Cost: 100 obsidion coins Rocks, summoned from unseen heights, cascade in a fiery torrent upon friends and foes alike. Only the caster remains unharmed. Summon Creature (Kal Xen) Reagents: Bat Wing, Pumice, Obsidion, Bone Mana: 3 Cost: 100 obsidion coins This highly variable spell magically calls a creature to the Thaumaturge's defense (troll, kith, daemon, etc). Call Destruction (Kal Vas Grav Por) Reagents: Serpent Scale, Dragon Blood, Ash, Pig Iron, Executioner's Hood Mana: 3 Cost: 150 Obsidion coins This spell causes bolts of lightning and destructive explosions to cascade around the Thaumaturge, unerringly striking any visible foes. Devestation (In Vas Ort Corp) Reagents: Bat Wing, Serpent Scale, Dragon Blood, Pig Iron, Executioner's Hood, Blackmoor, Brimstone Mana: 3 Cost: 1000 obsidion coins This spell, first formulated by what could only have been an insane mage, is designed to disrupt the very fabric of life throughout the world. All creatures and beings, save the crazed Thaumaturge who cast this spell (and maybe not even him/her), face instant eradication. As far as can be told, there has never been a successful casting of this spell.
The magic of Hydros, this magic involves the control of weather and water. This isn't a magic that can be learned. It is passed down through heredity and is currently the power of the ruler of Tenebrae. Tempests have been observed walking on Water, breathing Water as they would Air, creating and calming windy storms, stilling the turbulent seas, causing clouds to skid across the sky at supernatural speeds, and sending bolts of lightning down upon their enemies. The Tempest requires no reagents or foci, as the powers are channeled through the Water Titan herself.